e03d0eceac
Add ability to load console commands from a cfg file
2022-02-21 17:37:27 -05:00
4f75d09eaf
Move data folder into example directory
2022-02-21 17:37:10 -05:00
0265f1920e
Default initialize some more variables in example
2022-02-21 00:15:46 -05:00
6935f85351
Start work on converting GFXMetal to metal-cpp
2022-02-15 11:25:13 -05:00
d30869cc5e
Adjust point light sizes for example scene
2022-02-15 09:03:05 -05:00
31238c20ad
Add some movement to the example scene
2022-02-08 10:19:30 -05:00
a773efdc35
Properly size environment probe in example scene
2022-02-08 08:32:49 -05:00
6b10ae96f8
Add more point lights to the example scene
2022-02-07 18:36:36 -05:00
aa8968625b
Add sibenik scene to example app
...
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
redstrate
e79a98c7d2
Some minor code refactoring
2021-10-14 08:51:58 -04:00
redstrate
f213d3d548
Fix resource path handling on macOS
2021-09-13 17:19:59 -04:00
redstrate
1c52c348ed
Add sphere to example scene
2021-05-31 06:28:06 -04:00
redstrate
01966c1d81
Rename File -> file and move under the prism namespace
2021-05-12 08:50:02 -04:00
redstrate
4cd63997ce
Specifying -1 in your window positions will make SDL center the window
2021-04-20 12:57:59 -04:00
redstrate
0935528d76
Make example app window resizable
2021-04-20 12:48:40 -04:00
redstrate
7d0d81c385
Add simple sky scene to example
2021-04-20 12:45:55 -04:00
redstrate
4a46786db0
Update example app to compile again
2021-04-20 12:17:49 -04:00
redstrate
744123763f
Begin work on converting to the new class naming scheme and the new prism namespace
2021-04-19 12:06:44 -04:00
redstrate
97f67560df
Add skeleton for future example
2020-12-28 15:45:09 -05:00