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19 commits

Author SHA1 Message Date
e03d0eceac Add ability to load console commands from a cfg file 2022-02-21 17:37:27 -05:00
4f75d09eaf Move data folder into example directory 2022-02-21 17:37:10 -05:00
0265f1920e Default initialize some more variables in example 2022-02-21 00:15:46 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
d30869cc5e Adjust point light sizes for example scene 2022-02-15 09:03:05 -05:00
31238c20ad Add some movement to the example scene 2022-02-08 10:19:30 -05:00
a773efdc35 Properly size environment probe in example scene 2022-02-08 08:32:49 -05:00
6b10ae96f8 Add more point lights to the example scene 2022-02-07 18:36:36 -05:00
aa8968625b Add sibenik scene to example app
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
f213d3d548 Fix resource path handling on macOS 2021-09-13 17:19:59 -04:00
redstrate
1c52c348ed Add sphere to example scene 2021-05-31 06:28:06 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00
redstrate
4cd63997ce Specifying -1 in your window positions will make SDL center the window 2021-04-20 12:57:59 -04:00
redstrate
0935528d76 Make example app window resizable 2021-04-20 12:48:40 -04:00
redstrate
7d0d81c385 Add simple sky scene to example 2021-04-20 12:45:55 -04:00
redstrate
4a46786db0 Update example app to compile again 2021-04-20 12:17:49 -04:00
redstrate
744123763f Begin work on converting to the new class naming scheme and the new prism namespace 2021-04-19 12:06:44 -04:00
redstrate
97f67560df Add skeleton for future example 2020-12-28 15:45:09 -05:00