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e15d1c68f8
|
Add ability to select directory through imgui file picker
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2022-02-01 20:53:47 +00:00 |
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redstrate
|
e79a98c7d2
|
Some minor code refactoring
|
2021-10-14 08:51:58 -04:00 |
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redstrate
|
878ef9c5da
|
Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
|
2021-10-12 11:47:13 -04:00 |
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redstrate
|
a2f81d7ca7
|
Allow better DPI handling under SDL, handle external resize events in imgui
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2021-10-12 11:06:59 -04:00 |
|
redstrate
|
5a046ee27a
|
Some changes to make gcc stop complaining
|
2021-10-12 10:27:03 -04:00 |
|
redstrate
|
5ba4285776
|
Add string handling to console arguments
|
2021-10-12 10:22:38 -04:00 |
|
redstrate
|
c6bc56d033
|
Change window handles into opaque pointers
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2021-10-12 10:22:16 -04:00 |
|
redstrate
|
182fbe195a
|
Add imgui open/save dialog
|
2021-10-11 13:39:15 -04:00 |
|
redstrate
|
9c8c257c43
|
Add new console debug window, handle text input under sdl
|
2021-10-07 17:46:28 -04:00 |
|
redstrate
|
626e314ec2
|
Completely remove the defunct UI system
|
2021-09-13 23:10:26 -04:00 |
|
redstrate
|
b61eb98648
|
Fixes some clang-tidy warnings, remove fpermissive
|
2021-09-13 22:53:42 -04:00 |
|
redstrate
|
18bf9902e0
|
Reduce shadow and probe generation delay from 5->1 frames
|
2021-06-01 12:34:32 -04:00 |
|
redstrate
|
eab8a265f4
|
Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load
|
2021-05-12 10:33:38 -04:00 |
|
redstrate
|
9951ffa58e
|
Rename vecX -> floatX
|
2021-05-12 09:56:44 -04:00 |
|
redstrate
|
fa65e99094
|
Rename Path -> path
|
2021-05-12 09:05:56 -04:00 |
|
redstrate
|
01966c1d81
|
Rename File -> file and move under the prism namespace
|
2021-05-12 08:50:02 -04:00 |
|
redstrate
|
2ddc1e1794
|
Fix up SDL2 mouse and key handling for imgui
|
2021-05-11 17:05:29 -04:00 |
|
redstrate
|
cbb731f68c
|
Disable Linux and Windows debug menu by default
|
2021-05-11 16:04:24 -04:00 |
|
redstrate
|
7b23fdfa09
|
Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
|
2021-04-20 13:53:38 -04:00 |
|
redstrate
|
653d5bb6ca
|
Rename Input to input_system and move to prism namespace
|
2021-04-20 11:53:38 -04:00 |
|
redstrate
|
bae6d05184
|
Move console and log namespaces to prism
|
2021-04-20 11:23:53 -04:00 |
|
redstrate
|
8370dfb6d6
|
Rename ImGuiLayer to imgui_backend
|
2021-04-20 10:37:56 -04:00 |
|
redstrate
|
4b9754fa03
|
Fix some clang-tidy warnings
|
2021-04-19 12:35:52 -04:00 |
|
redstrate
|
3827bede6d
|
Renames engine member variables to fix bad naming conventions
|
2021-04-19 12:29:49 -04:00 |
|
redstrate
|
4abf4b4ab8
|
Rename Engine to engine
|
2021-04-19 12:23:18 -04:00 |
|
redstrate
|
744123763f
|
Begin work on converting to the new class naming scheme and the new prism namespace
|
2021-04-19 12:06:44 -04:00 |
|
redstrate
|
069cf3e84c
|
Delay static shadowmap generation by five frames to prevent them from "sticking"
|
2021-04-18 22:14:19 -04:00 |
|
redstrate
|
c47f54992f
|
Add flag for apps like an editor who doesn't render any scene in the main window.
|
2021-04-18 21:38:57 -04:00 |
|
redstrate
|
aac44f763c
|
Fix multiviewports crashing on Linux
|
2021-02-24 14:18:51 -05:00 |
|
redstrate
|
77c9561868
|
Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
|
2021-02-17 01:09:12 -05:00 |
|
redstrate
|
a6a46abb36
|
Begin transition to new render target system
Things are definitely broken now
|
2021-02-16 19:22:32 -05:00 |
|
redstrate
|
e8fc757d99
|
Add basic shader editing system
POC, only registered shader is the sky shader
|
2021-02-16 17:10:37 -05:00 |
|
redstrate
|
e8032b8cf2
|
Move platform headers into their own interface target
|
2021-02-16 17:09:54 -05:00 |
|
redstrate
|
86efe2abf9
|
Fix up IBL stuff on Vulkan
|
2021-02-15 19:01:17 -05:00 |
|
redstrate
|
63f844a20d
|
Batch viewport render commands with main render commands
I don't know why I did it the other way...?
|
2021-02-05 19:35:13 -05:00 |
|
redstrate
|
b3ecbab352
|
Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
|
2020-09-30 19:18:17 -04:00 |
|
redstrate
|
96758b8b3e
|
Fix windows build
|
2020-09-23 08:44:14 -04:00 |
|
redstrate
|
83b47b31b4
|
Add console variable support
|
2020-09-22 22:43:30 -04:00 |
|
redstrate
|
807cf7ba86
|
Add detection for light/dark theme
|
2020-09-22 12:27:41 -04:00 |
|
redstrate
|
2ffd1a421e
|
Remove even more includes
|
2020-09-21 09:37:52 -04:00 |
|
redstrate
|
29633020c9
|
Remove unnecessary includes
|
2020-09-20 23:31:03 -04:00 |
|
redstrate
|
dc3cbfeab8
|
Merge branch 'master' of https://github.com/redstrate/prism into master
|
2020-09-20 22:39:16 -04:00 |
|
redstrate
|
afefd9b1da
|
Add framework for console commands
|
2020-09-20 22:37:15 -04:00 |
|
redstrate
|
af3993abbd
|
Move some file utility into seperate header, update vulkan backend to compile fine
|
2020-08-27 20:36:24 -04:00 |
|
redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
|
2020-08-19 22:09:14 -04:00 |
|
redstrate
|
cc151ad07e
|
Fix material saving
|
2020-08-17 10:21:32 -04:00 |
|
redstrate
|
82a7d41dbc
|
Remove sol library and lua scripting support
|
2020-08-14 20:53:22 -04:00 |
|
redstrate
|
c42bde8830
|
Fix vulkan shader loading and runtime compilation
|
2020-08-14 17:45:51 -04:00 |
|
redstrate
|
94953c62f0
|
Fix errors when compiling with MSVC
|
2020-08-13 07:48:50 -04:00 |
|
redstrate
|
5f2862f524
|
Remove bone vector allocation in hot loop
|
2020-08-11 16:21:42 -04:00 |
|