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17 commits

Author SHA1 Message Date
060111dc4f Update doctest to latest stable version 2022-02-01 19:20:49 +00:00
redstrate
ff0115ed7a Remove portaudio 2021-10-14 08:59:04 -04:00
redstrate
d8c0b0486a Update imgui to v1.85 2021-10-12 11:12:41 -04:00
redstrate
2772553e2c Merge remote-tracking branch 'origin/master' 2021-10-12 10:13:33 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
529bc27702 Replace old logging and format system with fmt 2021-09-13 23:41:54 -04:00
redstrate
9d1cb3254e Restore imconfig.h 2021-07-19 07:11:09 -04:00
redstrate
d2bdbbcd03 Update imgui to master 2021-07-18 19:00:55 -04:00
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
744123763f Begin work on converting to the new class naming scheme and the new prism namespace 2021-04-19 12:06:44 -04:00
redstrate
73fa35b674 Non-mac platforms can finally load the proper imgui font 2021-02-05 20:05:10 -05:00
redstrate
6b12689e5a Update imgui version to latest 2021-02-05 19:57:23 -05:00
redstrate
19a60a7a06 Make tools compile successfully under MSVC 2020-12-28 15:22:38 -05:00
redstrate
174b50d1ba Reorganize cmake folders 2020-09-22 12:54:08 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
94953c62f0 Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00