redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
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0b9a376c24
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Fix command buffer sync
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2021-02-04 09:19:17 -05:00 |
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redstrate
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f7de1441a5
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Name main cmd bufs
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2021-02-04 09:01:28 -05:00 |
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redstrate
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9d13316d0c
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Properly transition image layouts after creation
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2021-02-04 08:28:08 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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38250e1663
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Fix vulkan image transitions
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2021-02-03 09:04:30 -05:00 |
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redstrate
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b3ecbab352
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Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
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2020-09-30 19:18:17 -04:00 |
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redstrate
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525f5aa7f6
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Flip vulkan viewport
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2020-09-23 12:21:15 -04:00 |
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redstrate
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505934fae8
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Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
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2020-09-23 11:54:59 -04:00 |
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redstrate
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1ba9222a43
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Add labels for render passes and framebuffers
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2020-09-23 10:17:24 -04:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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96758b8b3e
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Fix windows build
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2020-09-23 08:44:14 -04:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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174b50d1ba
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Reorganize cmake folders
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2020-09-22 12:54:08 -04:00 |
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redstrate
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bbd5b81de9
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Small CMake improvements
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2020-09-21 09:58:42 -04:00 |
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redstrate
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af3993abbd
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Move some file utility into seperate header, update vulkan backend to compile fine
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2020-08-27 20:36:24 -04:00 |
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redstrate
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d798d1328e
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Add support for greater depth function
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2020-08-18 00:45:56 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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cb3f9d3202
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Improve the metal backend's command buffer acquire behavior
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2020-08-17 09:54:55 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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c42bde8830
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Fix vulkan shader loading and runtime compilation
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2020-08-14 17:45:51 -04:00 |
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redstrate
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94953c62f0
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Fix errors when compiling with MSVC
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2020-08-13 07:48:50 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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