redstrate
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2181611c2e
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Remove extraneous debug messages
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2020-08-17 10:11:58 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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92e04068fd
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Remove kD term, improve fresnel reflections and fix scene capture
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2020-08-16 23:31:00 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
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80fd8a375b
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Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
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2020-08-15 20:09:16 -04:00 |
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redstrate
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9cd7860ab9
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Clean up sky shaders and extra push constant data
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2020-08-14 23:32:02 -04:00 |
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redstrate
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82a7d41dbc
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Remove sol library and lua scripting support
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2020-08-14 20:53:22 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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c42bde8830
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Fix vulkan shader loading and runtime compilation
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2020-08-14 17:45:51 -04:00 |
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redstrate
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94953c62f0
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Fix errors when compiling with MSVC
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2020-08-13 07:48:50 -04:00 |
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redstrate
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211995a604
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Fix cmake configure on windows
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2020-08-12 22:10:36 -04:00 |
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redstrate
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81be9606f4
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Fix error when compiling shaders with include directives
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2020-08-12 18:13:53 -04:00 |
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redstrate
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3819548abc
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Fix crash in certain scenarios where there would be no imgui window to render
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2020-08-11 16:22:25 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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