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Author SHA1 Message Date
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
e8fc757d99 Add basic shader editing system
POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
ae599ba744 Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
2021-02-04 09:36:06 -05:00
redstrate
41ef1c33f5 Add framework for compute shaders 2020-09-22 15:39:20 -04:00
redstrate
dbe23f4aa4 Add better documentation for ShaderCompiler 2020-08-15 20:42:14 -04:00
redstrate
6db47e272f Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00