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Author SHA1 Message Date
ca2c2c9d3d Move all engine-specific models, materials etc. to a new base directory
This is a huge change, and basically breaks everything (as per usual!)

First of, this includes stuff like shaders so anything involving those
are broken and then fixed. A new BuildAssets cmake file is added to
aid in running AssetCompiler, and it seems to work fine on the engine
base assets.

The File API will eventually be revamped to handle this new way of
organizing the files and domains will eventually be gotten rid of all
together since I probably will replace it with game directory
priorities. As it stands right now, there isn't a way to easily
replace say - render_options.cfg with your own game-specific version.

Apple builds are probably broken by this commit (since I'm moving
around content and shader directories) to be fixed later.
2022-05-21 18:28:48 -04:00
eecc88ddcc Remove some debug messages 2022-04-04 08:22:25 -04:00
239ecc8d56 Revert "Another big WebGPU compatibility patch"
This reverts commit 3229c4fa2c.
2022-03-10 10:21:09 -05:00
dbc03078de Revert "Start to separate combined image samplers"
This reverts commit a0d92be759.
2022-03-10 10:21:03 -05:00
3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
a0d92be759 Start to separate combined image samplers
This is to be in line with requirements from HLSL/DX12 and WebGPU,
both of which do not support this. It's probably better to get
started removing our usage of them now :-)
2022-03-06 22:45:08 -05:00
a039d43d2e Fix a stupid typo in materialcompiler.cpp 2022-02-21 15:57:38 -05:00
7b67ed73d8 Use fmt::memory_buffer in material compiler 2022-02-21 13:20:55 -05:00
e13af96a72 Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
840a1e861f Add back support for normal textures in material compiler 2022-02-15 09:02:42 -05:00
2c75d51278 Add parameters for metallic and roughness back
This also makes them modifiable in the debug menu at runtime
2022-02-08 08:50:10 -05:00
ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
8502521934 Rip out the material node system
This was over engineered, and it's blocking progress in the model compiler. Now it's
simpler, but not all features are implemented back.
2022-02-03 10:00:59 -05:00
redstrate
e79a98c7d2 Some minor code refactoring 2021-10-14 08:51:58 -04:00
redstrate
529bc27702 Replace old logging and format system with fmt 2021-09-13 23:41:54 -04:00
redstrate
9951ffa58e Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
bae6d05184 Move console and log namespaces to prism 2021-04-20 11:23:53 -04:00
redstrate
e8fc757d99 Add basic shader editing system
POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
86efe2abf9 Fix up IBL stuff on Vulkan 2021-02-15 19:01:17 -05:00
redstrate
3e4cf70c8e Fix compilation issues on GCC/Linux 2021-02-15 15:06:13 -05:00
redstrate
b3ecbab352 Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
2020-09-30 19:18:17 -04:00
redstrate
505934fae8 Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
2020-09-23 11:54:59 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
29633020c9 Remove unnecessary includes 2020-09-20 23:31:03 -04:00
redstrate
8f652f8b7d Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
redstrate
92e04068fd Remove kD term, improve fresnel reflections and fix scene capture 2020-08-16 23:31:00 -04:00
redstrate
6db47e272f Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
Renamed from engine/renderer/src/shadercompiler.cpp (Browse further)