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9 commits

Author SHA1 Message Date
6926980f70 Removing some unnecessary std430's from push constant blocks 2022-02-20 22:51:23 -05:00
87a81111eb Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
833046aed0 Remove old shader files 2022-02-08 09:33:18 -05:00
2c75d51278 Add parameters for metallic and roughness back
This also makes them modifiable in the debug menu at runtime
2022-02-08 08:50:10 -05:00
78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
redstrate
dba0541376 Fix BRDF integration
* I guess I changed this somehow and never fixed it??
2021-05-11 14:34:31 -04:00
redstrate
eb32b03de3 Remove weird files in shader directory 2021-05-09 20:05:28 -04:00
redstrate
f963da80f3 Add shaders back (sorry) 2021-05-09 20:04:41 -04:00