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135 commits

Author SHA1 Message Date
37866a9470 Fix implicit render pass dependencies and some more validation warnings 2022-04-04 10:38:08 -04:00
b605685f7a Fix renderdoc crash 2022-04-04 09:35:43 -04:00
b80aa8ccf2 Add min/mag filter to texture creation info 2022-04-04 08:34:26 -04:00
7cc9ea06a8 Fixup Metal GFX backend 2022-04-04 07:58:16 -04:00
80a74c15cd Goodbye, WebGPU
The web backend however, is being kept - for the future in case WebGPU gets added back or WebGL support is added
2022-03-10 10:26:59 -05:00
239ecc8d56 Revert "Another big WebGPU compatibility patch"
This reverts commit 3229c4fa2c.
2022-03-10 10:21:09 -05:00
dbc03078de Revert "Start to separate combined image samplers"
This reverts commit a0d92be759.
2022-03-10 10:21:03 -05:00
71d0eff8dc Revert "Next big changes to make WebGPU work"
This reverts commit 0a95ee2fa8.
2022-03-10 10:20:50 -05:00
0a95ee2fa8 Next big changes to make WebGPU work
Dynamic buffers are removed, since that's now the renderer's job. Texture usage and buffer usage has changed too.
2022-03-07 11:11:17 -05:00
3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
a52cd3d71c Fix WebGPU compile error due to last commit 2022-03-06 22:51:56 -05:00
a0d92be759 Start to separate combined image samplers
This is to be in line with requirements from HLSL/DX12 and WebGPU,
both of which do not support this. It's probably better to get
started removing our usage of them now :-)
2022-03-06 22:45:08 -05:00
e1767e9363 Add more WebGPU draw commands 2022-03-06 21:40:58 -05:00
088fe9875c Fill alpha on default clear color 2022-03-06 21:40:00 -05:00
3e08319684 Add support for more GFX texture usages to WebGPU 2022-03-06 19:38:17 -05:00
0d0a37e315 Use unsigned integers in more places 2022-03-06 19:16:54 -05:00
982ef5090c Fixup MoltenVK support
This makes MoltenVK work on iOS again if you
have #1539 applied :-)
2022-03-06 17:22:15 -05:00
33680efe7b Appease MSVC 2022-03-04 19:17:07 -05:00
8361590294 Don't call new every frame on Vulkan 2022-02-21 17:05:30 -05:00
5d7e98c4be Enumerate devices on DX12 2022-02-21 16:32:05 -05:00
6be0616d1e Use DX12 by default on Windows 2022-02-21 15:53:42 -05:00
83acffbf5c Fill out DX12 backend 2022-02-21 15:40:27 -05:00
ca57de8f99 Support GFX dummy a little better
There's now more checks to prevent crashing when the
mapped buffer is actually null, like when running with the dummy
backend.
2022-02-21 12:09:14 -05:00
477ea95905 Fix metal not getting drawable correctly 2022-02-21 12:07:16 -05:00
9b507aa79a Fix up macOS build 2022-02-21 11:47:23 -05:00
a3704eb7a9 Improve surface and gfx context creation
This is laying some groundwork for a much better way
of determining the best GFX api to use at runtime, and
making it easier to support more GFX backends in the future.
2022-02-21 11:03:34 -05:00
757f61f433 Fixup GFX dummy header (again, again) 2022-02-21 00:28:39 -05:00
ea3049cb8a Remove default arguments in GFX api 2022-02-21 00:16:02 -05:00
82ea9d17a2 Fixup Dummy GFX files, again 2022-02-21 00:12:29 -05:00
a1b80f643f Outputted SPIR-V files are now appended with .spv 2022-02-20 22:51:39 -05:00
bd485c2eb8 Fix attribute and input bindings for WebGPU, and ask for WGSL shaders 2022-02-20 22:28:07 -05:00
bff540956b Add initial WebGPU GFX functions
This doesn't work yet of course :-)
2022-02-20 20:05:05 -05:00
e73c610fc6 Revert accidental gfx dummy rename 2022-02-18 17:19:45 -05:00
e0eace9f74 Initialize WebGPU properly 2022-02-18 17:19:37 -05:00
57c2bbc83a Fill out basic WebGPU header/source gfx files 2022-02-18 16:57:00 -05:00
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
b7b8c8336b Make GFXDummy compile successfully again 2022-02-18 09:08:48 -05:00
f4090d2b24 Fix a bunch of Metal backend errors 2022-02-15 12:33:01 -05:00
c5713938ca Initialize all metal objects properly 2022-02-15 11:32:33 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
30fa329550 Add protections for debug marker functions 2022-02-15 09:26:19 -05:00
2ce04b686d Merge remote-tracking branch 'origin/master'
# Conflicts:
#	engine/gfx/CMakeLists.txt
2022-02-15 09:25:08 -05:00
c9cac0f226 Re-add metal backend
This also adds dummy placeholders for DX12 and WebGPU ;-)
2022-02-15 09:13:47 -05:00
8b9e8c29ef Use VK_EXT_metal_surface on iOS 2022-02-12 20:52:10 -05:00
2b5fd7201f Bring iOS CMake back up to snuff 2022-02-12 19:58:51 -05:00
c6ab95f87c Restore mip map functionality in Vulkan 2022-02-08 09:09:37 -05:00
03c0f3100a Print the name of the chosen Vulkan GPU 2022-02-08 08:28:19 -05:00
2f30a9e18e Support base instance parameter on Vulkan's DrawInstanced command 2022-02-07 18:17:58 -05:00
ad29cf3174 Add shader constant support for Vulkan 2022-02-07 15:15:09 -05:00
redstrate
072298f4f1 Remove some extra debug messages 2021-10-14 08:58:53 -04:00