Archived
1
Fork 0
Commit graph

11 commits

Author SHA1 Message Date
477ea95905 Fix metal not getting drawable correctly 2022-02-21 12:07:16 -05:00
9b507aa79a Fix up macOS build 2022-02-21 11:47:23 -05:00
a3704eb7a9 Improve surface and gfx context creation
This is laying some groundwork for a much better way
of determining the best GFX api to use at runtime, and
making it easier to support more GFX backends in the future.
2022-02-21 11:03:34 -05:00
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
redstrate
5226aa1200 Add hidden window flag, to be in line with how imgui's sdl backend works 2021-10-13 10:55:20 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
f0a1dc2f20 Add experimental SDL backend for Linux 2021-03-01 14:40:02 -05:00
redstrate
e8032b8cf2 Move platform headers into their own interface target 2021-02-16 17:09:54 -05:00
Renamed from engine/core/include/platform.hpp (Browse further)