redstrate
|
e1205662ec
|
Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
|
2020-08-18 00:46:16 -04:00 |
|
redstrate
|
b2deff18aa
|
Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
|
2020-08-18 00:35:49 -04:00 |
|
redstrate
|
2181611c2e
|
Remove extraneous debug messages
|
2020-08-17 10:11:58 -04:00 |
|
redstrate
|
66858c687f
|
Render all parts in mesh thumbnail, and use bounding box to determine camera distance
|
2020-08-17 08:45:28 -04:00 |
|
redstrate
|
92e04068fd
|
Remove kD term, improve fresnel reflections and fix scene capture
|
2020-08-16 23:31:00 -04:00 |
|
redstrate
|
80fd8a375b
|
Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
|
2020-08-15 20:09:16 -04:00 |
|
redstrate
|
9cd7860ab9
|
Clean up sky shaders and extra push constant data
|
2020-08-14 23:32:02 -04:00 |
|
redstrate
|
94953c62f0
|
Fix errors when compiling with MSVC
|
2020-08-13 07:48:50 -04:00 |
|
redstrate
|
4b642fcb66
|
Add initial files
|
2020-08-11 12:07:21 -04:00 |
|