redstrate
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1f98e19819
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Fix compile issues on Vulkan, make render targets work in editor
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2021-02-17 00:47:05 -05:00 |
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redstrate
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e8fc757d99
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Add basic shader editing system
POC, only registered shader is the sky shader
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2021-02-16 17:10:37 -05:00 |
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redstrate
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86efe2abf9
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Fix up IBL stuff on Vulkan
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2021-02-15 19:01:17 -05:00 |
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redstrate
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6d77396b4d
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Support CopyTexture command on Vulkan
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2021-02-15 17:59:54 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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b3ecbab352
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Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
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2020-09-30 19:18:17 -04:00 |
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redstrate
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505934fae8
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Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
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2020-09-23 11:54:59 -04:00 |
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redstrate
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1ba9222a43
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Add labels for render passes and framebuffers
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2020-09-23 10:17:24 -04:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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af3993abbd
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Move some file utility into seperate header, update vulkan backend to compile fine
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2020-08-27 20:36:24 -04:00 |
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redstrate
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d798d1328e
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Add support for greater depth function
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2020-08-18 00:45:56 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
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c42bde8830
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Fix vulkan shader loading and runtime compilation
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2020-08-14 17:45:51 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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