#include <@APP_INCLUDE@> #include #include "gfx_vulkan.hpp" #include "platform.hpp" #include #include @APP_CLASS@* app = nullptr; GFX* interface = nullptr; struct Window { int identifier = 0; SDL_Window* window = nullptr; }; std::vector windows; static std::map inputToKeyCode = { { {InputButton::A, 38}, {InputButton::W, 25}, {InputButton::S, 39}, {InputButton::D, 40}, {InputButton::Q, 24} }}; /* * Platform functions" */ const char* platform::get_name() { return "Linux (SDL)"; } bool platform::supports_feature(const PlatformFeature feature) { if(feature == PlatformFeature::Windowing) return true; return false; } int platform::open_window(const std::string_view title, const prism::Rectangle rect, const WindowFlags flags) { auto& win = windows.emplace_back(); win.identifier = windows.size() - 1; win.window = SDL_CreateWindow(title.data(), rect.offset.x, rect.offset.y, rect.extent.width, rect.extent.height, SDL_WINDOW_VULKAN); engine->add_window((void*)&win, 0, rect.extent); app->initialize_render(); return win.identifier; } void platform::close_window(const int index) { } void platform::force_quit() { } float platform::get_window_dpi(const int index) { return 1.0; } float platform::get_monitor_dpi() { return 1.0; } prism::Rectangle platform::get_monitor_resolution() { return {}; } prism::Rectangle platform::get_monitor_work_area() { return platform::get_monitor_resolution(); } Window* get_window(const int index) { for(auto& window : windows) { if(window.identifier == index) return &window; } return nullptr; } prism::Offset platform::get_window_position(const int index) { } prism::Extent platform::get_window_size(const int index) { auto window = get_window(index); int width, height; SDL_GetWindowSize(window->window, &width, &height); return {(uint32_t)width, (uint32_t)height}; } prism::Extent platform::get_window_drawable_size(const int index) { auto window = get_window(index); int width, height; SDL_GetWindowSize(window->window, &width, &height); return {(uint32_t)width, (uint32_t)height}; } bool platform::is_window_focused(const int index) { } void platform::set_window_focused(const int index) { } void platform::set_window_position(const int index, const prism::Offset offset) { } void platform::set_window_size(const int index, const prism::Extent extent) { } void platform::set_window_title(const int index, const std::string_view title) { auto window = get_window(index); SDL_SetWindowTitle(window->window, title.data()); } bool platform::get_key_down(const InputButton key) { return false; } int platform::get_keycode(const InputButton key) { return inputToKeyCode[key]; } prism::Offset platform::get_cursor_position() { return {0, 0}; } prism::Offset platform::get_screen_cursor_position() { return {0, 0}; } bool platform::get_mouse_button_down(const int button) { return false; } std::tuple platform::get_wheel_delta() { } std::tuple platform::get_right_stick_position() { } std::tuple platform::get_left_stick_position() { } void platform::capture_mouse(const bool capture) { } void platform::open_dialog(const bool existing, std::function returnFunction, bool openDirectory) { } void platform::save_dialog(std::function returnFunction) { } char* platform::translate_keycode(const unsigned int keycode) { return ""; } int stdout_copy; int stderr_copy; void platform::mute_output() { } void platform::unmute_output() { } int main(int argc, char* argv[]) { SDL_Init(SDL_INIT_VIDEO); engine = new prism::Engine(argc, argv); app = new @APP_CLASS@(); engine->set_app(app); GFXCreateInfo info = {}; interface = new GFXVulkan(); if(interface->initialize(info)) { engine->set_gfx(interface); } else { return -1; } app_main(engine); while(1) { SDL_Event event = {}; while(SDL_PollEvent(&event)) { } if(engine->is_quitting()) break; engine->update(1.0 / 60.0); engine->begin_frame(1.0 / 60.0); engine->render(0); engine->end_frame(); } return 0; } PlatformTheme platform::get_theme() { return PlatformTheme::Light; } void* platform::create_native_surface(int index, void* instance) { auto window = get_window(index); VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(window->window, (VkInstance)instance, &surface); return surface; } std::vector platform::get_native_surface_extension() { // dummy window auto dummy = SDL_CreateWindow("", 0, 0, 1, 1, SDL_WINDOW_VULKAN); unsigned int count = 0; SDL_Vulkan_GetInstanceExtensions(dummy, &count, nullptr); std::vector extensions(count); SDL_Vulkan_GetInstanceExtensions(dummy, &count, extensions.data()); SDL_DestroyWindow(dummy); return extensions; }