#include "imguilayer.hpp" #include #include #include "engine.hpp" #include "platform.hpp" #include "assertions.hpp" const std::map imToPl = { {ImGuiKey_Tab, InputButton::Tab}, {ImGuiKey_LeftArrow, InputButton::LeftArrow}, {ImGuiKey_RightArrow, InputButton::RightArrow}, {ImGuiKey_UpArrow, InputButton::Escape}, {ImGuiKey_DownArrow, InputButton::Escape}, {ImGuiKey_PageUp, InputButton::Escape}, {ImGuiKey_PageDown, InputButton::Escape}, {ImGuiKey_Home, InputButton::Escape}, {ImGuiKey_End, InputButton::Escape}, {ImGuiKey_Insert, InputButton::Escape}, {ImGuiKey_Delete, InputButton::Escape}, {ImGuiKey_Backspace, InputButton::Backspace}, {ImGuiKey_Space, InputButton::Space}, {ImGuiKey_Enter, InputButton::Enter}, {ImGuiKey_Escape, InputButton::Escape}, {ImGuiKey_A, InputButton::A}, {ImGuiKey_C, InputButton::C}, {ImGuiKey_V, InputButton::V}, {ImGuiKey_X, InputButton::X}, {ImGuiKey_Y, InputButton::Y}, {ImGuiKey_Z, InputButton::Z} }; ImGuiLayer::ImGuiLayer() { ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.IniFilename = ""; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; io.BackendPlatformName = "Prism"; //if(platform::supports_feature(PlatformFeature::Windowing)) // io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; for (auto& [im, pl] : imToPl) io.KeyMap[im] = platform::get_keycode(pl); ImGui::StyleColorsDark(); auto& style = ImGui::GetStyle(); style.FrameRounding = 3; style.FrameBorderSize = 0.0f; style.WindowBorderSize = 0.0f; style.WindowPadding = ImVec2(10, 10); style.FramePadding = ImVec2(4, 4); style.ItemInnerSpacing = ImVec2(5, 0); style.ItemSpacing = ImVec2(10, 5); style.ScrollbarSize = 10; style.GrabMinSize = 6; style.WindowRounding = 3.0f; style.ChildRounding = 3.0f; style.PopupRounding = 3.0f; style.ScrollbarRounding = 12.0f; style.GrabRounding = 3.0f; style.TabRounding = 3.0f; style.WindowTitleAlign = ImVec2(0.0, 0.5); ImVec4* colors = ImGui::GetStyle().Colors; colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.54f); colors[ImGuiCol_FrameBgHovered] = ImVec4(0.68f, 0.68f, 0.68f, 0.40f); colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.47f, 0.52f, 0.67f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.23f, 0.43f, 0.73f, 1.00f); colors[ImGuiCol_CheckMark] = ImVec4(0.74f, 0.80f, 0.87f, 1.00f); colors[ImGuiCol_SliderGrab] = ImVec4(0.46f, 0.54f, 0.64f, 1.00f); colors[ImGuiCol_Button] = ImVec4(0.38f, 0.51f, 0.65f, 0.40f); colors[ImGuiCol_ButtonHovered] = ImVec4(0.57f, 0.61f, 0.67f, 1.00f); colors[ImGuiCol_ButtonActive] = ImVec4(0.32f, 0.34f, 0.36f, 1.00f); colors[ImGuiCol_Tab] = ImVec4(0.22f, 0.27f, 0.33f, 0.86f); colors[ImGuiCol_TabActive] = ImVec4(0.33f, 0.51f, 0.75f, 1.00f); colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.30f, 0.33f, 0.38f, 1.00f); ImGuiViewport* main_viewport = ImGui::GetMainViewport(); main_viewport->PlatformHandle = new int(0); ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(); ImGuiPlatformMonitor monitor = {}; const auto rect = platform::get_monitor_resolution(); monitor.MainPos = rect.offset; monitor.MainSize = rect.extent; const auto wrect = platform::get_monitor_work_area(); monitor.WorkPos = wrect.offset; monitor.WorkSize = wrect.extent; monitor.DpiScale = platform::get_monitor_dpi(); platform_io.Monitors.push_back(monitor); platform_io.Platform_CreateWindow = [](ImGuiViewport* viewport) { viewport->PlatformHandle = new int(platform::open_window("", {viewport->Pos, viewport->Size}, WindowFlags::Borderless)); }; platform_io.Platform_DestroyWindow = [](ImGuiViewport* viewport) { platform::close_window(*(int*)viewport->PlatformHandle); }; platform_io.Platform_ShowWindow = [](ImGuiViewport*) {}; platform_io.Platform_SetWindowPos = [](ImGuiViewport* viewport, const ImVec2 pos) { platform::set_window_position(*(int*)viewport->PlatformHandle, pos); }; platform_io.Platform_GetWindowPos = [](ImGuiViewport* viewport) { auto [x, y] = platform::get_window_position(*(int*)viewport->PlatformHandle); return ImVec2(x, y); }; platform_io.Platform_SetWindowSize = [](ImGuiViewport* viewport, const ImVec2 size) { platform::set_window_size(*(int*)viewport->PlatformHandle, size); }; platform_io.Platform_GetWindowSize = [](ImGuiViewport* viewport) { auto [x, y] = platform::get_window_size(*(int*)viewport->PlatformHandle); return ImVec2(x, y); }; platform_io.Platform_SetWindowFocus = [](ImGuiViewport* viewport) { platform::set_window_focused(*(int*)viewport->PlatformHandle); }; platform_io.Platform_GetWindowFocus = [](ImGuiViewport* viewport) { return platform::is_window_focused(*(int*)viewport->PlatformHandle); }; platform_io.Platform_GetWindowMinimized = [](ImGuiViewport*) { return false; }; platform_io.Platform_SetWindowTitle = [](ImGuiViewport* viewport, const char* title) { platform::set_window_title(*(int*)viewport->PlatformHandle, title); }; } void ImGuiLayer::begin_frame(const float delta_time) { ImGuiIO& io = ImGui::GetIO(); const auto [width, height] = platform::get_window_size(0); const auto [dw, dh] = platform::get_window_drawable_size(0); io.DisplaySize = ImVec2(width, height); io.DisplayFramebufferScale = ImVec2((float)dw / width, (float)dh / height); io.DeltaTime = delta_time; io.KeyCtrl = platform::get_key_down(InputButton::Ctrl); io.KeyShift = platform::get_key_down(InputButton::Shift); io.KeyAlt = platform::get_key_down(InputButton::Alt); io.KeySuper = platform::get_key_down(InputButton::Super); io.MouseHoveredViewport = 0; const auto [sx, sy] = platform::get_wheel_delta(); io.MouseWheel = sy; io.MouseWheelH = sx; if(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { const auto [x, y] = platform::get_screen_cursor_position(); io.MousePos = ImVec2(static_cast(x), static_cast(y)); } else { const auto [x, y] = platform::get_cursor_position(); io.MousePos = ImVec2(static_cast(x), static_cast(y)); } io.MouseDown[0] = platform::get_mouse_button_down(0); io.MouseDown[1] = platform::get_mouse_button_down(1); ImGui::NewFrame(); } void ImGuiLayer::render(int index) { Expects(index >= 0); if(index == 0) { ImGui::EndFrame(); ImGui::Render(); ImGui::UpdatePlatformWindows(); } } void ImGuiLayer::process_key_down(unsigned int keyCode) { Expects(keyCode >= 0); ImGuiIO& io = ImGui::GetIO(); if(keyCode != 52) io.AddInputCharactersUTF8(platform::translate_keycode(keyCode)); io.KeysDown[keyCode] = true; } void ImGuiLayer::process_key_up(unsigned int keyCode) { Expects(keyCode >= 0); ImGuiIO& io = ImGui::GetIO(); io.KeysDown[keyCode] = false; }