#pragma once #include "app.hpp" #include "object.hpp" class ExampleApp : public prism::app { public: void initialize_render() override; void update(float delta_time) override; private: prism::Object main_object = prism::NullObject, camera_obj = prism::NullObject; float main_object_spin = 0.0f; float main_object_movement = 0.0f; };