#pragma once class GFX; class GFXCommandBuffer; class GFXFramebuffer; class GFXPipeline; class GFXRenderPass; class GFXTexture; class Scene; namespace prism { class renderer; } class DoFPass { public: DoFPass(GFX* gfx); void render(GFXCommandBuffer* command_buffer, Scene& scene); GFXTexture* far_field = nullptr; GFXTexture* normal_field = nullptr; GFXFramebuffer* far_framebuffer = nullptr; GFXFramebuffer* normal_framebuffer = nullptr; GFXRenderPass* renderpass = nullptr; private: GFXPipeline* pipeline = nullptr; };