set(SRC include/prismeditor.hpp include/materialeditor.hpp include/sceneeditor.hpp include/uieditor.hpp include/prefabeditor.hpp src/prismeditor.cpp src/materialeditor.cpp src/sceneeditor.cpp src/uieditor.cpp src/prefabeditor.cpp) add_platform_executable( TARGET PrismEditor APP_CLASS PrismEditor APP_INCLUDE prismeditor.hpp SKIP_DATA ON SRC ${SRC}) target_link_libraries(PrismEditor PUBLIC Core EditorCommon) target_include_directories(PrismEditor PUBLIC include) set_engine_properties(PrismEditor)