#pragma once #include "prismeditor.hpp" class PrefabEditor : public Editor { public: Scene* scene = nullptr; Object root_object; bool showOutliner = true; bool showProperties = true; bool has_menubar() const override; std::string get_title() const override; Scene* get_scene() const override; void setup_windows(ImGuiID dockspace) override; void draw(CommonEditor* editor) override; };