set(CMAKE_FOLDER "Tools") if (NOT NEEDS_HOSTED_SHADER_COMPILER) add_subdirectory(shadercompiler) endif () if (BUILD_TOOLS) add_subdirectory(common) add_subdirectory(assetpipeline) add_subdirectory(fontcompiler) add_subdirectory(editor) add_subdirectory(modelcompiler) add_subdirectory(cutsceneeditor) endif ()