#include "audio.hpp" #include #include #include #include "file.hpp" constexpr int num_channels = 2; constexpr int sample_rate = 48000; constexpr int frame_size = 960; constexpr int frames_per_buffer = 480; struct AudioFile { float gain = 1.0f; bool finished = false; OggOpusFile* handle = nullptr; }; std::vector audio_files; void audio::initialize() { // todo: stub } void audio::play_file(const prism::path& path, const float gain) { auto audio_file = prism::open_file(path); if(audio_file == std::nullopt) return; audio_file->read_all(); AudioFile file; file.gain = gain; file.handle = op_open_memory(audio_file->cast_data(), audio_file->size(), nullptr); audio_files.push_back(file); }