include(../../cmake/AddPlatformExecutable.cmake) add_platform( MAIN_FILE main.cpp.in LINK_LIBRARIES Core ) function(add_platform_commands target) set_target_properties( ${target} PROPERTIES SUFFIX ".html" ) set(DUMMY_NAME ${target}-CopyShaders) add_custom_target(${DUMMY_NAME} ALL DEPENDS ${CMAKE_BINARY_DIR}/${target}-dummy) if(ENABLE_MACOS) add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/${target}-dummy COMMAND ${CMAKE_COMMAND} -E make_directory $/../Resources/shaders COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/shaders $/../Resources/shaders ) else() add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/${target}-dummy COMMAND ${CMAKE_COMMAND} -E make_directory $/shaders COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/shaders $/shaders ) endif() add_dependencies(${target} ${DUMMY_NAME}) endfunction()