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prism/engine/renderer/include
Joshua Goins 78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
..
dofpass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
font.hpp Add initial files 2020-08-11 12:07:21 -04:00
frustum.hpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
imguipass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
materialcompiler.hpp Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
pass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
render_options.hpp Enable IBL by default on Windows 2021-05-11 16:04:13 -04:00
renderer.hpp Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
rendertarget.hpp Remove dynamic data system, replace it on the renderer level 2021-02-17 08:51:47 -05:00
scenecapture.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.hpp Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
smaapass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00