All specialization constants are removed (they cause trouble in WebGPU, since they don't support array sizing, and it was a pain in Metal anyway) - they are now macro defined. WebGPU now runs, although push constant emulation is not implemented yet. |
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.. | ||
app.hpp | ||
components.hpp | ||
console.hpp | ||
cutscene.hpp | ||
debug.hpp | ||
engine.hpp | ||
imgui_backend.hpp | ||
imgui_utility.hpp | ||
input.hpp | ||
object.hpp | ||
physics.hpp | ||
scene.hpp |