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prism/engine/core/include
Joshua Goins 3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
..
app.hpp Only enable viewports on multimodal apps (like the editors) 2021-10-12 11:47:13 -04:00
components.hpp Add [[nodiscard]] to some more methods 2022-02-21 00:14:47 -05:00
console.hpp Add ability to load console commands from a cfg file 2022-02-21 17:37:27 -05:00
cutscene.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
debug.hpp Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
engine.hpp Add [[nodiscard]] to some more methods 2022-02-21 00:14:47 -05:00
imgui_backend.hpp Add ability to select directory through imgui file picker 2022-02-01 20:53:47 +00:00
imgui_utility.hpp Fixes some clang-tidy warnings, remove fpermissive 2021-09-13 22:53:42 -04:00
input.hpp Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
object.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
physics.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
scene.hpp Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00