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prism/engine/shaders/filter.vert.glsl
Joshua Goins ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00

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262 B
GLSL

layout(location = 0) in vec3 inPosition;
layout(location = 0) out vec3 outPos;
layout(push_constant) uniform readonly PushConstant{
mat4 mvp;
float roughness;
};
void main() {
gl_Position = mvp * vec4(inPosition, 1.0);
outPos = inPosition;
}