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prism/platforms/ios/CMakeLists.txt
Joshua Goins 982ef5090c Fixup MoltenVK support
This makes MoltenVK work on iOS again if you
have #1539 applied :-)
2022-03-06 17:22:15 -05:00

119 lines
3.4 KiB
CMake

cmake_minimum_required(VERSION 3.7)
include(BundleUtilities)
if(ENABLE_METAL)
find_library(METAL Metal)
set(EXTRA_LIBRARIES GFXMetal ${METAL} ${EXTRA_LIBRARIES})
endif()
if(ENABLE_VULKAN)
set(EXTRA_LIBRARIES GFXVulkan ${EXTRA_LIBRARIES})
endif()
set(APP_HEADER_FILES
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.h
)
set(APP_SOURCE_FILES
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.m
${PROJECT_SOURCE_DIR}/platforms/uikit/main.m
)
set(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/Main.storyboard
${CMAKE_CURRENT_SOURCE_DIR}/LaunchScreen.storyboard
${CMAKE_SOURCE_DIR}/example/data
${CMAKE_BINARY_DIR}/bin/shaders
)
include(../../cmake/AddPlatformExecutable.cmake)
find_library(UIKIT UIKit)
find_library(FOUNDATION Foundation)
find_library(MOBILECORESERVICES MobileCoreServices)
find_library(CFNETWORK CFNetwork)
find_library(SYSTEMCONFIGURATION SystemConfiguration)
find_library(GAMECONTROLLER GameController)
find_library(QUARTZ QuartzCore)
find_library(METAL Metal)
find_library(CORE_GRAPHICS CoreGraphics)
add_platform(
MAIN_FILE
../uikit/ViewController.mm.in
SRC
MACOSX_BUNDLE
${APP_HEADER_FILES}
${APP_SOURCE_FILES}
${RESOURCES}
${PROJECT_SOURCE_DIR}/platforms/uikit/file.mm
EXECUTABLE_PROPERTIES
MACOSX_BUNDLE ON
LINK_LIBRARIES
Core
${UIKIT}
${FOUNDATION}
${MOBILECORESERVICES}
${CFNETWORK}
${SYSTEMCONFIGURATION}
${GAMECONTROLLER}
${QUARTZ}
${METAL}
${CORE_GRAPHICS}
${EXTRA_LIBRARIES}
GFXDummy
COMPILE_OPTIONS
)
function(add_platform_commands APP_NAME)
# you should set these as cmake options as these reset on cmake reconfigure
#set(APP_BUNDLE_IDENTIFIER "your app bundle id here, such as com.redstrate.prismtest")
#set(CODE_SIGN_IDENTITY "iPhone Developer")
#set(DEVELOPMENT_TEAM_ID "your dev team id here")
set(DEPLOYMENT_TARGET 13.5)
set(DEVICE_FAMILY "1,2")
# plist values
set(PRODUCT_NAME ${APP_NAME})
set(EXECUTABLE_NAME ${APP_NAME})
set(MACOSX_BUNDLE_EXECUTABLE_NAME ${APP_NAME})
set(MACOSX_BUNDLE_INFO_STRING ${APP_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${APP_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_BUNDLE_NAME ${APP_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_ICON_FILE "")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "1.0")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "1.0")
set(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright lololol")
set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET})
set(IOS_DIRECTORY ${PROJECT_SOURCE_DIR}/platforms/ios)
configure_file(${PROJECT_SOURCE_DIR}/platforms/uikit/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
set(RESOURCES
${IOS_DIRECTORY}/Main.storyboard
${IOS_DIRECTORY}/LaunchScreen.storyboard
${PROJECT_SOURCE_DIR}/example/data
${CMAKE_BINARY_DIR}/bin/shaders
)
set_target_properties(${APP_NAME} PROPERTIES
XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
RESOURCE "${RESOURCES}"
XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES"
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY ${CODE_SIGN_IDENTITY}
XCODE_ATTRIBUTE_DEVELOPMENT_TEAM ${DEVELOPMENT_TEAM_ID}
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY ${DEVICE_FAMILY}
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/${APP_NAME}Info.plist"
XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES
XCODE_ATTRIBUTE_COMBINE_HIDPI_IMAGES NO
XCODE_ATTRIBUTE_INSTALL_PATH "$(LOCAL_APPS_DIR)"
XCODE_ATTRIBUTE_ENABLE_TESTABILITY YES
XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN YES
)
endfunction()