Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/tools/shadercompiler/main.cpp

236 lines
8.3 KiB
C++
Executable file

#include <fstream>
#include <sstream>
#include <spirv_cpp.hpp>
#include <spirv_msl.hpp>
#include <glslang/Public/ShaderLang.h>
#include <SPIRV/GlslangToSpv.h>
#include "DirStackIncluder.h"
#include "log.hpp"
const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .maxDualSourceDrawBuffersEXT = */ 4,
/* .limits = */ TLimits{
/* .nonInductiveForLoops = */ true,
/* .whileLoops = */ true,
/* .doWhileLoops = */ true,
/* .generalUniformIndexing = */ true,
/* .generalAttributeMatrixVectorIndexing = */ true,
/* .generalVaryingIndexing = */ true,
/* .generalSamplerIndexing = */ true,
/* .generalVariableIndexing = */ true,
/* .generalConstantMatrixVectorIndexing = */ true,
}};
const std::vector<unsigned int> CompileGLSL(const std::string& filename, EShLanguage ShaderType) {
std::string newString = "#version 430 core\n";
newString += "#extension GL_GOOGLE_include_directive : enable\n";
newString += "#extension GL_GOOGLE_cpp_style_line_directive : enable\n";
newString += "#line 1\n";
newString += filename;
const char* InputCString = newString.c_str();
glslang::TShader Shader(ShaderType);
Shader.setStrings(&InputCString, 1);
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_1;
glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
Shader.setEnvInput(glslang::EShSourceGlsl, ShaderType, glslang::EShClientVulkan, ClientInputSemanticsVersion);
Shader.setEnvClient(glslang::EShClientVulkan, VulkanClientVersion);
Shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
TBuiltInResource Resources = DefaultTBuiltInResource;
EShMessages messages = (EShMessages) (EShMsgSpvRules);
DirStackFileIncluder includer;
if (!Shader.parse(&Resources, 100, false, messages, includer)) {
console::error(System::None, "Failed to parse shader: {} {} {}", filename, Shader.getInfoLog(), Shader.getInfoDebugLog());
return {};
}
glslang::TProgram Program;
Program.addShader(&Shader);
if(!Program.link(messages)) {
console::error(System::None, "Failed to link shader: {} {} {}", filename, Shader.getInfoLog(), Shader.getInfoDebugLog());
return {};
}
std::vector<unsigned int> SpirV;
spv::SpvBuildLogger logger;
glslang::SpvOptions spvOptions;
glslang::GlslangToSpv(*Program.getIntermediate(ShaderType), SpirV, &logger, &spvOptions);
return SpirV;
}
int main(int argc, char* argv[]) {
if(argc < 2)
return -1;
glslang::InitializeProcess();
std::ifstream t(argv[1]);
std::stringstream buffer;
buffer << t.rdbuf();
if(std::string(argv[1]).find("nocompile") != std::string::npos) {
std::string outname = argv[2];
outname = outname.substr(0, outname.length() - 5); // remove .glsl
outname = outname.substr(0, outname.length() - 10); // remove .nocompile
std::ofstream out(outname + ".glsl");
out << buffer.rdbuf();
} else {
EShLanguage lang;
if (std::string(argv[1]).find("vert") != std::string::npos) {
lang = EShLangVertex;
}
else {
lang = EShLangFragment;
}
std::string outname = argv[2];
outname = outname.substr(0, outname.length() - 5);
// generate msl
#ifdef PLATFORM_MACOS
bool is_ios = (bool)argv[3];
{
auto vertexSPIRV = CompileGLSL(buffer.str(), lang);
if (vertexSPIRV.size() == 0)
return -1;
spirv_cross::CompilerMSL msl(std::move(vertexSPIRV));
spirv_cross::CompilerMSL::Options opts;
opts.platform = is_ios ? spirv_cross::CompilerMSL::Options::Platform::iOS : spirv_cross::CompilerMSL::Options::Platform::macOS;
opts.enable_decoration_binding = true;
msl.set_msl_options(opts);
std::string s = msl.compile();
std::ofstream out(outname + ".msl"); // remove .glsl
out << s;
}
#else
// generate spv
{
auto vertexSPIRV = CompileGLSL(buffer.str(), lang);
if (vertexSPIRV.size() == 0)
return -1;
std::ofstream out(outname + ".spv", std::ios::binary); // remove .glsl
out.write((char*)vertexSPIRV.data(), vertexSPIRV.size() * sizeof(uint32_t));
}
#endif
}
return 0;
}