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prism/engine/renderer/CMakeLists.txt
2020-09-22 20:05:51 -04:00

83 lines
2 KiB
CMake
Executable file

set(SRC
include/renderer.hpp
include/font.hpp
include/pass.hpp
include/gaussianhelper.hpp
include/shadowpass.hpp
include/imguipass.hpp
include/smaapass.hpp
include/scenecapture.hpp
include/materialcompiler.hpp
include/dofpass.hpp
include/frustum.hpp
include/render_options.hpp
src/renderer.cpp
src/gaussianhelper.cpp
src/shadowpass.cpp
src/imguipass.cpp
src/smaapass.cpp
src/scenecapture.cpp
src/materialcompiler.cpp
src/dofpass.cpp
src/frustum.cpp)
add_library(Renderer STATIC ${SRC})
target_link_libraries(Renderer
PUBLIC
GFX
Math
PRIVATE
stb
Math
Utility
imgui
SMAA::SMAA
ShaderCompiler
Core)
target_include_directories(Renderer PUBLIC include)
set_engine_properties(Renderer)
include(../../cmake/BuildShaders.cmake)
add_shader(TARGET Renderer
SHADERS
shaders/mesh.vert.nocompile.glsl
shaders/post.vert.glsl
shaders/post.frag.glsl
shaders/text.vert.glsl
shaders/text.frag.glsl
shaders/ui.vert.glsl
shaders/ui.frag.glsl
shaders/imgui.vert.glsl
shaders/imgui.frag.glsl
shaders/debug.vert.glsl
shaders/debug.frag.glsl
shaders/gaussian.vert.glsl
shaders/gaussian.frag.glsl
shaders/shadow.vert.nocompile.glsl
shaders/shadow.frag.glsl
shaders/color.vert.glsl
shaders/color.frag.glsl
shaders/omnishadow.frag.glsl
shaders/edge.vert.glsl
shaders/edge.frag.glsl
shaders/blend.vert.glsl
shaders/blend.frag.glsl
shaders/sky.vert.glsl
shaders/sky.frag.glsl
shaders/billboard.vert.glsl
shaders/billboard.frag.glsl
shaders/scenecapture.vert.nocompile.glsl
shaders/irradiance.vert.glsl
shaders/irradiance.frag.glsl
shaders/filter.vert.glsl
shaders/filter.frag.glsl
shaders/brdf.vert.glsl
shaders/brdf.frag.glsl
shaders/rendering.nocompile.glsl
shaders/common.nocompile.glsl
shaders/dof.vert.glsl
shaders/dof.frag.glsl
shaders/histogram.comp.glsl
shaders/histogram-average.comp.glsl)