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prism/engine
Joshua Goins e68d6bceeb Fix a ton of issues in the Metal backend
* Remaining push constant issues should be phased out, more changes to
come regarding declaring shader resources to make it less error-prone,.
* Sampler creation is restored for create_texture, for now.
* EndRenderPass command type is now supported, to partially reset render
state when needed.
2022-06-27 14:10:31 -04:00
..
asset Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
audio Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
base Fix a ton of issues in the Metal backend 2022-06-27 14:10:31 -04:00
core Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
gfx Fix a ton of issues in the Metal backend 2022-06-27 14:10:31 -04:00
log Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
math Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
platform Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00
renderer Fix a ton of issues in the Metal backend 2022-06-27 14:10:31 -04:00
shadercompiler Goodbye, WebGPU 2022-03-10 10:26:59 -05:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Add missing filesystem hash function... again 2022-06-27 10:08:20 -04:00
CMakeLists.txt Move all engine-specific models, materials etc. to a new base directory 2022-05-21 18:28:48 -04:00