Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/core/include/physics.hpp
2021-05-12 09:56:44 -04:00

37 lines
895 B
C++
Executable file

#pragma once
#include <memory>
#include "vector.hpp"
#include "object.hpp"
class btBroadphaseInterface;
class btDefaultCollisionConfiguration;
class btCollisionDispatcher;
class btSequentialImpulseConstraintSolver;
class btDiscreteDynamicsWorld;
class Physics {
public:
Physics();
~Physics();
void update(float deltaTime);
void reset();
void remove_object(Object obj);
struct RayResult {
bool hasHit;
prism::float3 location;
};
RayResult raycast(prism::float3 from, prism::float3 to);
private:
std::unique_ptr<btBroadphaseInterface> broadphase;
std::unique_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
std::unique_ptr<btCollisionDispatcher> dispatcher;
std::unique_ptr<btSequentialImpulseConstraintSolver> solver;
std::unique_ptr<btDiscreteDynamicsWorld> world;
};