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prism/engine/renderer/include/frustum.hpp
2021-05-12 09:56:44 -04:00

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#pragma once
#include <array>
#include "frustum.hpp"
#include "matrix.hpp"
#include "vector.hpp"
#include "components.hpp"
#include "aabb.hpp"
#include "plane.hpp"
#include "asset_types.hpp"
class Scene;
struct CameraFrustum {
std::array<Plane, 6> planes;
};
CameraFrustum extract_frustum(Matrix4x4 combined);
CameraFrustum camera_extract_frustum(Scene& scene, Object cam);
CameraFrustum normalize_frustum(const CameraFrustum& frustum);
bool test_point_plane(const Plane& plane, const prism::float3& point);
bool test_point_frustum(const CameraFrustum& frustum, const prism::float3& point);
bool test_aabb_frustum(const CameraFrustum& frustum, const prism::aabb& aabb);
prism::aabb get_aabb_for_part(const Transform& transform, const Mesh::Part& part);