All specialization constants are removed (they cause trouble in WebGPU, since they don't support array sizing, and it was a pain in Metal anyway) - they are now macro defined. WebGPU now runs, although push constant emulation is not implemented yet. |
||
---|---|---|
.. | ||
dofpass.cpp | ||
frustum.cpp | ||
imguipass.cpp | ||
materialcompiler.cpp | ||
renderer.cpp | ||
scenecapture.cpp | ||
shadowpass.cpp | ||
smaapass.cpp |