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prism/engine/renderer/src
Joshua Goins 3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
..
dofpass.cpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
frustum.cpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.cpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
materialcompiler.cpp Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
renderer.cpp Another big WebGPU compatibility patch 2022-03-07 00:33:44 -05:00
scenecapture.cpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
shadowpass.cpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
smaapass.cpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00