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prism/engine/shadercompiler/src
redstrate 87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
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defaultresources.hpp Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00
includer.hpp Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
shadercompiler.cpp Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00