Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine
2020-08-19 22:09:32 -04:00
..
asset Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
audio Add initial files 2020-08-11 12:07:21 -04:00
core Move frustum class into renderer 2020-08-19 22:09:14 -04:00
gfx Add support for greater depth function 2020-08-18 00:45:56 -04:00
log Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
math Move frustum class into renderer 2020-08-19 22:09:14 -04:00
renderer Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
shadercompiler Add better documentation for ShaderCompiler 2020-08-15 20:42:14 -04:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
CMakeLists.txt Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00