* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it. |
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.. | ||
asset | ||
audio | ||
core | ||
gfx | ||
log | ||
math | ||
platform | ||
renderer | ||
shadercompiler | ||
shaders | ||
tests | ||
utility | ||
CMakeLists.txt |