* Remaining push constant issues should be phased out, more changes to come regarding declaring shader resources to make it less error-prone,. * Sampler creation is restored for create_texture, for now. * EndRenderPass command type is now supported, to partially reset render state when needed. |
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.. | ||
gfx_metal.cpp | ||
gfx_metal_buffer.hpp | ||
gfx_metal_framebuffer.hpp | ||
gfx_metal_pipeline.hpp | ||
gfx_metal_renderpass.hpp | ||
gfx_metal_sampler.hpp | ||
gfx_metal_texture.hpp |