Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/renderer/src
2022-02-21 00:16:02 -05:00
..
dofpass.cpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
frustum.cpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.cpp Protect against buffers that actually don't have their contents mapped 2022-02-18 17:38:27 -05:00
materialcompiler.cpp Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
renderer.cpp Remove default arguments in GFX api 2022-02-21 00:16:02 -05:00
scenecapture.cpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.cpp Protect against buffers that actually don't have their contents mapped 2022-02-18 17:38:27 -05:00
smaapass.cpp Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00