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prism/extern
redstrate 87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
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doctest Add initial files 2020-08-11 12:07:21 -04:00
imgui Begin work on converting to the new class naming scheme and the new prism namespace 2021-04-19 12:06:44 -04:00
magic_enum Add initial files 2020-08-11 12:07:21 -04:00
ogg Add initial files 2020-08-11 12:07:21 -04:00
opus Add initial files 2020-08-11 12:07:21 -04:00
opusfile Add initial files 2020-08-11 12:07:21 -04:00
portaudio Add initial files 2020-08-11 12:07:21 -04:00
smaa Add initial files 2020-08-11 12:07:21 -04:00
stb Add initial files 2020-08-11 12:07:21 -04:00
CMakeLists.txt Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00