This is laying some groundwork for a much better way of determining the best GFX api to use at runtime, and making it easier to support more GFX backends in the future. |
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.. | ||
gfx.hpp | ||
gfx_buffer.hpp | ||
gfx_commandbuffer.hpp | ||
gfx_context.hpp | ||
gfx_framebuffer.hpp | ||
gfx_object.hpp | ||
gfx_pipeline.hpp | ||
gfx_renderpass.hpp | ||
gfx_sampler.hpp | ||
gfx_texture.hpp |