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prism/tools/editor/src/materialeditor.cpp
2020-08-17 10:21:32 -04:00

283 lines
10 KiB
C++
Executable file

#include "materialeditor.hpp"
#include <imgui.h>
#include <imgui_stdlib.h>
#include <imgui_internal.h>
#include "engine.hpp"
bool MaterialEditor::has_menubar() const {
return true;
}
std::string MaterialEditor::get_title() const {
return path.empty() ? "New Material" : get_filename(path);
}
Scene* MaterialEditor::get_scene() const {
return scene;
}
ImRect get_window_rect(MaterialNode& node) {
auto pos = ImGui::GetCursorScreenPos();
return ImRect(ImVec2(pos.x + node.x, pos.y + node.y), ImVec2(pos.x + node.x + node.width, pos.y + node.y + node.height));
}
ImRect get_input_rect(MaterialNode& node, int pos) {
auto rect = get_window_rect(node);
return ImRect(ImVec2(rect.Min.x, rect.Min.y + 20.0f + (pos * 20.0f)), ImVec2(rect.Min.x + 20.0f, rect.Min.y + 40.0f + (pos * 20.0f)));
}
ImRect get_output_rect(MaterialNode& node, int pos) {
auto rect = get_window_rect(node);
return ImRect(ImVec2(rect.Max.x - 20.0f, rect.Min.y + 20.0f + (pos * 20.0f)), ImVec2(rect.Max.x, rect.Min.y + 40.0f + (pos * 20.0f)));
}
ImRect get_input_rect(MaterialNode& node, MaterialConnector* connector) {
const auto vec = node.inputs;
const auto pos = find(vec.begin(), vec.end(), *connector) - vec.begin();
return get_input_rect(node, pos);
}
ImRect get_output_rect(MaterialNode& node, MaterialConnector* connector) {
const auto vec = node.outputs;
const auto pos = find(vec.begin(), vec.end(), *connector) - vec.begin();
return get_output_rect(node, pos);
}
void MaterialEditor::setup_windows(ImGuiID dockspace) {
ImGuiID dock_main_id = dockspace;
ImGuiID dock_id_left, dock_id_right;
ImGui::DockBuilderSplitNode(dock_main_id, ImGuiDir_Left, 0.40f, &dock_id_left, &dock_id_right);
ImGui::DockBuilderDockWindow(get_window_name("Viewport").c_str(), dock_id_left);
ImGui::DockBuilderDockWindow(get_window_name("Node Editor").c_str(), dock_id_right);
}
void MaterialEditor::setup_material() {
renderable->materials.push_back(material);
}
void recompile(Material* material) {
material->static_pipeline = nullptr;
material->skinned_pipeline = nullptr;
}
void MaterialEditor::draw(CommonEditor* editor) {
if(!material)
return;
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("File")) {
if(ImGui::MenuItem("Save", "CTRL+S")) {
if (path.empty()) {
platform::save_dialog([this](std::string path) {
this->path = path;
save_material(*material, path);
});
} else {
save_material(*material, file::get_file_path(path));
}
}
if (ImGui::MenuItem("Save as...", "CTRL+S")) {
platform::save_dialog([this](std::string path) {
this->path = path;
save_material(*material, path);
});
}
ImGui::Separator();
if(ImGui::MenuItem("Close"))
wants_to_close = true;
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Add Node")) {
if(ImGui::MenuItem("Material Output"))
material->nodes.push_back(std::make_unique<MaterialOutput>());
if(ImGui::MenuItem("Texture"))
material->nodes.push_back(std::make_unique<TextureNode>());
if(ImGui::MenuItem("Float Constant"))
material->nodes.push_back(std::make_unique<FloatConstant>());
if(ImGui::MenuItem("Vec3 Constant"))
material->nodes.push_back(std::make_unique<Vector3Constant>());
ImGui::EndMenu();
}
if(ImGui::Button("Recompile")) {
recompile(*material);
}
ImGui::EndMenuBar();
}
Scene* scene = engine->get_scene();
if(scene != nullptr) {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
if(begin("Viewport"))
editor->drawViewport(*renderer);
ImGui::End();
ImGui::PopStyleVar();
}
if(begin("Node Editor")) {
const auto draw_list = ImGui::GetWindowDrawList();
const auto window_pos = ImGui::GetCursorScreenPos();
static bool dragging = false;
static MaterialNode* dragging_node = nullptr;
static bool dragging_connector = false;
static MaterialConnector* drag_connector = nullptr;
static int drag_index = 0;
std::vector<MaterialNode*> deferred_deletions;
for(auto& node : material->nodes) {
const auto rect = get_window_rect(*node);
ImGui::PushID(&node);
bool changed = false;
draw_list->AddRectFilled(rect.Min, rect.Max, IM_COL32(50, 50, 50, 255));
draw_list->AddRect(rect.Min, rect.Max, IM_COL32(255, 255, 255, 255), 5.0f);
draw_list->AddText(rect.Min, IM_COL32(255, 255, 255, 255), node->get_name());
for(auto [i, input] : utility::enumerate(node->inputs)) {
auto input_rect = get_input_rect(*node, i);
draw_list->AddText(input_rect.Min, IM_COL32(255, 255, 255, 255), input.name.c_str());
ImGui::ItemAdd(input_rect, ImGui::GetID(node.get()));
bool might_connect = false;
if(dragging_connector && ImGui::IsItemHovered()) {
might_connect = true;
}
if(dragging_connector && ImGui::IsItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
input.connected_connector = drag_connector;
input.connected_node = dragging_node;
input.connected_index = drag_index;
drag_connector->connected_connector = &input;
drag_connector->connected_node = node.get();
drag_connector->connected_index = drag_index;
changed = true;
}
draw_list->AddCircleFilled(input_rect.GetCenter(), 5.0, IM_COL32(255, 0, 0, 255));
if(ImGui::IsItemClicked() && !dragging && !dragging_connector) {
dragging_connector = true;
drag_connector = &input;
drag_index = i;
}
if(input.connected_connector != nullptr) {
auto output_rect = get_output_rect(*input.connected_node, input.connected_index);
draw_list->AddLine(input_rect.GetCenter(), output_rect.GetCenter(), IM_COL32(255, 255, 255, 255));
}
}
for(auto [i, output] : utility::enumerate(node->outputs)) {
auto output_rect = get_output_rect(*node, i);
draw_list->AddText(output_rect.Min, IM_COL32(255, 255, 255, 255), output.name.c_str());
draw_list->AddCircleFilled(output_rect.GetCenter(), 5.0, IM_COL32(255, 0, 0, 255));
ImGui::ItemAdd(output_rect, ImGui::GetID(node.get()));
if(ImGui::IsItemClicked() && !dragging && !dragging_connector) {
dragging_connector = true;
drag_connector = &output;
drag_index = i;
dragging_node = node.get();
}
}
ImGui::ItemAdd(rect, ImGui::GetID(node.get()));
if(ImGui::IsItemClicked() && !dragging_connector) {
dragging = true;
dragging_node = node.get();
}
if(dragging && node.get() == dragging_node) {
node->x += ImGui::GetIO().MouseDelta.x;
node->y += ImGui::GetIO().MouseDelta.y;
}
if(ImGui::IsMouseReleased(ImGuiMouseButton_Left) && (dragging || dragging_connector)) {
dragging = false;
dragging_connector = false;
}
if(ImGui::BeginPopupContextItem()) {
if(ImGui::Selectable("Delete"))
deferred_deletions.push_back(node.get());
ImGui::EndPopup();
}
if(dragging_connector && node.get() == dragging_node) {
const auto output_rect = get_output_rect(*node, drag_index);
draw_list->AddLine(output_rect.GetCenter(), ImGui::GetIO().MousePos, IM_COL32(255, 255, 255, 255));
}
ImGui::SetCursorScreenPos(ImVec2(rect.Min.x + 5.0, rect.Min.y + 20.0));
ImGui::SetNextItemWidth(node->width - 40.0);
for(auto& property : node->properties) {
switch(property.type) {
case DataType::Vector3:
changed |= ImGui::ColorEdit3(property.name.c_str(), property.value.ptr());
break;
case DataType::Float:
changed |= ImGui::DragFloat(property.name.c_str(), &property.float_value);
break;
case DataType::AssetTexture:
changed |= editor->edit_asset(property.name.c_str(), property.value_tex);
break;
}
}
for(auto& node : deferred_deletions) {
material->delete_node(node);
changed = true;
}
if(changed)
recompile(*material);
ImGui::PopID();
ImGui::SetCursorScreenPos(window_pos);
}
}
ImGui::End();
}