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prism/engine/shaders/imgui.vert.glsl
Joshua Goins ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00

16 lines
398 B
GLSL

layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_uv;
layout(location = 2) in vec4 in_color;
layout(location = 0) out vec4 out_color;
layout(location = 1) out vec2 out_uv;
layout(std430, push_constant) uniform PushConstant {
mat4 projection;
};
void main() {
gl_Position = projection * vec4(in_position, 0.0, 1.0);
out_color = in_color;
out_uv = in_uv;
}