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prism/engine/renderer/src
redstrate e8bf0a8371 Create presentation command buffers for each surface instead of sharing globally
* Fixes multi-window vulkan validation errors because surfaces would just keep overwriting each other's command buffers.
2021-06-01 12:05:48 -04:00
..
dofpass.cpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
frustum.cpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
imguipass.cpp Create presentation command buffers for each surface instead of sharing globally 2021-06-01 12:05:48 -04:00
materialcompiler.cpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
renderer.cpp Fix auto-exposure in Vulkan 2021-06-01 10:44:08 -04:00
scenecapture.cpp Fix image layout transistions for mipmap gen 2021-06-01 11:10:58 -04:00
shadowpass.cpp Fix some more image transition bugs related to vulkan dispatch 2021-06-01 11:49:27 -04:00
smaapass.cpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00