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prism/engine
Joshua Goins 78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
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asset Fix two Vulkan validation errors for texture loading 2022-02-07 09:57:54 -05:00
audio Remove portaudio 2021-10-14 08:59:04 -04:00
core Improve debug light interface 2022-02-07 15:52:21 -05:00
gfx Support base instance parameter on Vulkan's DrawInstanced command 2022-02-07 18:17:58 -05:00
log Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
math Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
platform Some minor code refactoring 2021-10-14 08:51:58 -04:00
renderer Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
shadercompiler Remove obsolete MSL ShaderLanguage option 2022-02-07 13:07:30 -05:00
shaders Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Some minor code refactoring 2021-10-14 08:51:58 -04:00
CMakeLists.txt Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00