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prism/engine/core/include/platform.hpp
2020-09-22 12:27:41 -04:00

182 lines
6.1 KiB
C++
Executable file

#pragma once
#include <functional>
#include <string>
#include <string_view>
#include "common.hpp"
/// Requestable window flags, which may or may not be respected by the platform.
enum class WindowFlags {
None,
Resizable,
Borderless
};
/// Represents a button. This includes keyboard, gamepad and mouse buttons.
enum class InputButton {
Invalid,
C,
V,
X,
Y,
Z,
Backspace,
Enter,
W,
A,
S,
D,
Q,
Shift,
Alt,
Super,
Escape,
Tab,
Ctrl,
Space,
LeftArrow,
RightArrow,
// gamepad inputs
ButtonA,
ButtonB,
ButtonX,
ButtonY,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
// mouse inputs
MouseLeft,
MouseRight
};
enum class PlatformFeature {
Windowing
};
/// On platforms that has a GUI with a seperate light/dark mode.
enum class PlatformTheme {
Light,
Dark
};
namespace platform {
/// Returns a human readable platform name, e.g. Linux.
const char* get_name();
/// Returns the current platform theme.
PlatformTheme get_theme();
/// Queries whether or not the platform supports a certain feature.
bool supports_feature(const PlatformFeature feature);
/** Opens a new window.
@param title The title of the window.
@param rect The requested size and position of the window.
@param flags The requested window flags.
@note Depending on the platform, some of these parameters might be unused. The best practice is to always assume that none of them may be used.
@note On platforms that do not support the Windowing feature, calling open_window more than once is not supported. In this case, the same identifier is returned.
@return A valid window identifier.
*/
int open_window(const std::string_view title, const prism::Rectangle rect, const WindowFlags flags);
/** Closes a window.
@param index The window to close.
*/
void close_window(const int index);
/// Forces the platform to quit the application. This is not related to Engine::quit().
void force_quit();
/// Gets the content scale for the window. 1.0 would be 1x scale, 2.0 would be 2x scale, etc.
float get_window_dpi(const int index);
/// Gets the content scale for the monitor. 1.0 would be 1x scale, 2.0 would be 2x scale, etc.
float get_monitor_dpi();
/// Get the monitor resolution.
prism::Rectangle get_monitor_resolution();
/// Get the monitor work area. For example on macOS this may exclude the areas of the menu bar and dock.
prism::Rectangle get_monitor_work_area();
/// Get the window position.
prism::Offset get_window_position(const int index);
/// Get the window size, note that in hidpi scenarios this is the non-scaled resolution.
prism::Extent get_window_size(const int index);
/// Get the window's drawable size. Always use this instead of manually multiplying the window size by the content scale.
prism::Extent get_window_drawable_size(const int index);
/// Query whether or not the window is focused.
bool is_window_focused(const int index);
/// If possible, try to manually focus the window.
void set_window_focused(const int index);
/// Sets the window position to the offset provided.
void set_window_position(const int index, const prism::Offset offset);
/// Sets the window to the specified size. The platform will handle the subsequent resize events.
void set_window_size(const int index, const prism::Extent extent);
/// Sets the window title.
void set_window_title(const int index, const std::string_view title);
/// Queries whether or not the button is currently pressed.
bool get_key_down(const InputButton key);
/// If available for the InputButton, returns the platform-specific keycode.
int get_keycode(const InputButton key);
/// Returns the current moue cursor position, relative to the window.
prism::Offset get_cursor_position();
/// Returns the current moue cursor position, relative to the monitor.
prism::Offset get_screen_cursor_position();
/// Queries whether or not the mouse button requested is pressed or not.
bool get_mouse_button_down(const int button);
/// Returns the current mouse wheel delta on both axes.
std::tuple<float, float> get_wheel_delta();
/// Returns the current right stick axes values from 0->1
std::tuple<float, float> get_right_stick_position();
/// Returns the current left stick axes values from 0->1
std::tuple<float, float> get_left_stick_position();
/// On platforms that support moue capture, this will lock the mouse cursor to the window and hide it.
void capture_mouse(const bool capture);
/**Opens a file dialog to select a file. This will not block.
@param existing Whether or not to limit to existing files.
@param returnFunction The callback function when a file is selected or the dialog is cancelled. An empy string is returned when cancelled.
@param openDirectory Whether or not to allow selecting directories as well.
*/
void open_dialog(const bool existing, std::function<void(std::string)> returnFunction, bool openDirectory = false);
/**Opens a file dialog to select a save location for a file. This will not block.
@param returnFunction The callback function when a file is selected or the dialog is cancelled. An empy string is returned when cancelled.
*/
void save_dialog(std::function<void(std::string)> returnFunction);
/**Translates a virtual keycode to it's character equivalent.
@note Example: translateKey(0x01) = 'a'; 0x01 in this example is a platform and language specific keycode for a key named 'a'.
@return A char pointer to the string if translated correctly.
@note Manually freeing the string returned is not needed.
*/
char* translate_keycode(const unsigned int keycode);
/// Mute standard output
void mute_output();
/// Unmute standard output
void unmute_output();
}