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prism/shaders
2020-08-19 22:09:32 -04:00
..
atmosphere.glsl Add initial files 2020-08-11 12:07:21 -04:00
billboard.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
billboard.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
blend.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
blend.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
brdf.frag.glsl Remove kD term, improve fresnel reflections and fix scene capture 2020-08-16 23:31:00 -04:00
brdf.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
color.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
color.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
common.nocompile.glsl Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
debug.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
debug.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
dof.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
dof.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
edge.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
edge.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
filter.frag.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
filter.vert.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
font.glsl Add initial files 2020-08-11 12:07:21 -04:00
gaussian.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
gaussian.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
imgui.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
imgui.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
irradiance.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
irradiance.vert.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
mesh.vert.nocompile.glsl Add initial files 2020-08-11 12:07:21 -04:00
omnishadow.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
post.frag.glsl Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
post.vert.glsl Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
rendering.nocompile.glsl Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
scenecapture.vert.nocompile.glsl Add initial files 2020-08-11 12:07:21 -04:00
shadow.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
shadow.vert.nocompile.glsl Add initial files 2020-08-11 12:07:21 -04:00
sky.frag.glsl Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
sky.vert.glsl Clean up sky shaders and extra push constant data 2020-08-14 23:32:02 -04:00
smaa.glsl Add initial files 2020-08-11 12:07:21 -04:00
smaa_common.glsl Add initial files 2020-08-11 12:07:21 -04:00
text.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
text.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
ui.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
ui.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00