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prism/shaders
2021-02-17 00:16:11 -05:00
..
atmosphere.glsl Add initial files 2020-08-11 12:07:21 -04:00
billboard.frag.glsl More vulkan fixes 2021-02-03 06:55:46 -05:00
billboard.vert.glsl More vulkan fixes 2021-02-03 06:55:46 -05:00
blend.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
blend.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
brdf.frag.glsl Remove kD term, improve fresnel reflections and fix scene capture 2020-08-16 23:31:00 -04:00
brdf.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
color.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
color.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
common.nocompile.glsl Add buffer/image binding for compute, and add histogram construction 2020-09-22 17:27:10 -04:00
debug.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
debug.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
dof.frag.glsl Fix last few vulkan errors 2020-09-23 11:54:59 -04:00
dof.vert.glsl Add toggle for experimental depth of field effect 2020-09-22 21:47:11 -04:00
edge.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
edge.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
filter.frag.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
filter.vert.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
font.glsl Add initial files 2020-08-11 12:07:21 -04:00
gaussian.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
gaussian.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
histogram-average.comp.glsl Add auto exposure mode 2020-09-22 20:05:51 -04:00
histogram.comp.glsl Add auto exposure mode 2020-09-22 20:05:51 -04:00
imgui.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
imgui.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
irradiance.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
irradiance.vert.glsl Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
mesh.vert.nocompile.glsl Fix last few vulkan errors 2020-09-23 11:54:59 -04:00
omnishadow.frag.glsl Fix vulkan backend validation errors 2020-09-23 09:53:45 -04:00
post.frag.glsl Fix last few vulkan errors 2020-09-23 11:54:59 -04:00
post.vert.glsl Create color space and tonemapping render options 2020-09-22 15:25:06 -04:00
rendering.nocompile.glsl Remove unused HdotV in rendering.glsl 2021-02-17 00:16:11 -05:00
scenecapture.vert.nocompile.glsl Add initial files 2020-08-11 12:07:21 -04:00
shadow.frag.glsl Fix vulkan backend validation errors 2020-09-23 09:53:45 -04:00
shadow.vert.nocompile.glsl Fix last few vulkan errors 2020-09-23 11:54:59 -04:00
sky.frag.glsl Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
sky.vert.glsl Fix vulkan image transitions 2021-02-03 09:04:30 -05:00
smaa.glsl Add initial files 2020-08-11 12:07:21 -04:00
smaa_common.glsl Add initial files 2020-08-11 12:07:21 -04:00
text.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
text.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00
ui.frag.glsl Add initial files 2020-08-11 12:07:21 -04:00
ui.vert.glsl Add initial files 2020-08-11 12:07:21 -04:00