![]() * Now shader recompilation happens only when it needs to. Hurray for faster compiles! * Changes to constructors for ShaderSource to make it more explicit. * The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug. |
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.. | ||
common | ||
cutsceneeditor | ||
editor | ||
fontcompiler | ||
modelcompiler | ||
shadercompiler | ||
CMakeLists.txt |