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prism/engine/renderer/src
2020-08-19 22:09:32 -04:00
..
dofpass.cpp Add initial files 2020-08-11 12:07:21 -04:00
frustum.cpp Move frustum class into renderer 2020-08-19 22:09:14 -04:00
gaussianhelper.cpp Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
imguipass.cpp Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
materialcompiler.cpp Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
renderer.cpp Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
scenecapture.cpp Fix SRGB handling, now converting from srgb->linear properly 2020-08-19 22:09:32 -04:00
shadowpass.cpp Fix spot shadows being used upside down 2020-08-19 17:19:20 -04:00
smaapass.cpp Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00