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prism/engine/renderer/src
redstrate 93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
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dofpass.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
frustum.cpp Move frustum class into renderer 2020-08-19 22:09:14 -04:00
gaussianhelper.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
imguipass.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
materialcompiler.cpp Last changes to make Vulkan backend work 2020-09-30 19:18:17 -04:00
renderer.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
scenecapture.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
shadowpass.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00
smaapass.cpp Add debug names for textures 2021-02-04 08:21:40 -05:00