This is to be in line with requirements from HLSL/DX12 and WebGPU, both of which do not support this. It's probably better to get started removing our usage of them now :-) |
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.. | ||
dofpass.hpp | ||
frustum.hpp | ||
imguipass.hpp | ||
materialcompiler.hpp | ||
pass.hpp | ||
render_options.hpp | ||
renderer.hpp | ||
rendertarget.hpp | ||
scenecapture.hpp | ||
shadowpass.hpp | ||
smaapass.hpp |