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prism/engine/renderer/include
Joshua Goins a0d92be759 Start to separate combined image samplers
This is to be in line with requirements from HLSL/DX12 and WebGPU,
both of which do not support this. It's probably better to get
started removing our usage of them now :-)
2022-03-06 22:45:08 -05:00
..
dofpass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
frustum.hpp Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
imguipass.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
materialcompiler.hpp Revert changing buffer index locations 2022-03-06 17:23:01 -05:00
pass.hpp Add [[nodiscard]] to some more methods 2022-02-21 00:14:47 -05:00
render_options.hpp Remove old macro'd render options 2022-03-06 19:17:09 -05:00
renderer.hpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
rendertarget.hpp Default initialize some more variables in example 2022-02-21 00:15:46 -05:00
scenecapture.hpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.hpp Start to separate combined image samplers 2022-03-06 22:45:08 -05:00
smaapass.hpp Remove, cleanup some constructors 2022-02-21 00:14:12 -05:00