All specialization constants are removed (they cause trouble in WebGPU, since they don't support array sizing, and it was a pain in Metal anyway) - they are now macro defined. WebGPU now runs, although push constant emulation is not implemented yet. |
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.. | ||
asset | ||
audio | ||
core | ||
gfx | ||
log | ||
math | ||
platform | ||
renderer | ||
shadercompiler | ||
shaders | ||
tests | ||
utility | ||
CMakeLists.txt |